New method of data collection for on-field researchers.

New method of data collection for on-field researchers.

deep data capture

Role

Lead UX Designer

UX Researcher

1 month

Duration

Team

James Yab (Team Lead)

Daan Eeltik (App Developer)

Abi Mekuriya (Programmer)

Role

Lead UX Designer

UX Researcher

1 month

Duration

Team

James Yab (Team Lead)

Daan Eeltik (App Developer)

Abi Mekuriya (Programmer)

During my internship at Kashmir World Foundation, I led UX design for the Bioacoustics & AI team. Our mission evolved from creating a bird identification app to developing a specialized platform for field researchers to capture animal behavioral data. Working under a tight one-month timeline, I designed a solution that streamlined qualitative data collection for our Costa Rica expedition team enabling researchers to observe wildlife responses to audio stimuli.

Overview

Lead UX Designer

UX Researcher

1 month

Role

Duration

Team

James Yab (Team Lead)

Daan Eeltik (App Developer)

Abi Mekuriya (Programmer)

During my internship at Kashmir World Foundation, I led UX design for the Bioacoustics & AI team. Our mission evolved from creating a bird identification app to developing a specialized platform for field researchers to capture animal behavioral data. Working under a tight one-month timeline, I designed a solution that streamlined qualitative data collection for our Costa Rica expedition team enabling researchers to observe wildlife responses to audio stimuli.

Overview

Overview

THE PROBLEM

Needed internal platform for on-field qualitative data collection

Our initial research phase involved figuring out the specific methodology to use during our team’s on-field research expedition in Costa Rica. The project was focused on developing a new methodology to gather qualitative data on how animals react to some sounds, for example, approaching predators or poachers. After further discussion, we designed a specialized platform to support our unique bioacoustics research methodology during the Costa Rica expedition.

Diagram of bioacoustics research system

Needed internal platform for on-field qualitative data collection

THE PROBLEM

Our initial research phase involved figuring out the specific methodology to use during our team’s on-field research expedition in Costa Rica. The project was focused on developing a new methodology to gather qualitative data on how animals react to some sounds, for example, approaching predators or poachers. After further discussion, we designed a specialized platform to support our unique bioacoustics research methodology during the Costa Rica expedition.

Diagram of bioacoustics research system

Improving onboarding for new users

Better data visualization

Enhancing offline capabilities

Based on this, we concentrated on three key takeaways from the analysis:

Opportunity Areas

Opportunity Areas

Researching existing platforms

Researching existing platforms

We initially planned an app to identify birds by sound, so we researched accordingly, conducting UX audits on four top bird-ID apps to assess market gaps and improvement opportunities. Our research involved evaluating the apps’ usability, accessibility, and core features through heuristic analysis.


As our project evolved, we shifted our focus to designing an app for field researchers collecting bioacoustics data for an upcoming expedition in Costa Rica. Insights from our initial research helped shape our design priorities, such as optimizing for ease of data entry and offline usability.


Below is a table summarizing our analysis of various bird-sound identification apps:

RESEARCH

RESEARCH

Based on this, we concentrated on three key takeaways from the analysis:

Opportunity Areas

Improving onboarding for new users

Enhancing offline capabilities

Better data visualization

Researching existing platforms

We initially planned an app to identify birds by sound, so we researched accordingly, conducting UX audits on four top bird-ID apps to assess market gaps and improvement opportunities. Our research involved evaluating the apps’ usability, accessibility, and core features through heuristic analysis.


As our project evolved, we shifted our focus to designing an app for field researchers collecting bioacoustics data for an upcoming expedition in Costa Rica. Insights from our initial research helped shape our design priorities, such as optimizing for ease of data entry and offline usability.


Below is a table summarizing our analysis of various bird-sound identification apps:

RESEARCH

goal

After our analysis, we decided to address this issue:

How might we create an offline-capable app for researchers to efficiently collect and analyze animal behavioral responses during our expeditions?

Provide access to a database of bird species and locally stored recordings for easy review at any time.

Enable users to record, analyze, and store recordings while obtaining results in just a few interactions.

Chose a clear onboarding process with immediate required permission requests to ensure a seamless user experience.

Sketch #2

Sketch #1

Sketch #3

In the initial stages of designing the bird-identification application, I sketched potential screens inspired by my UX audits of similar apps, which some features were later integrated into our data-collection app.

IDEATING

IDEATING

Sketching initial designs

Sketching initial designs

Goal

After our analysis, we decided to address this issue:

How might we create an offline-capable app for researchers to efficiently collect and analyze animal behavioral responses during our expeditions?

Goal

After our analysis, we decided to address this issue:

How might we create an offline-capable app for researchers to efficiently collect and analyze animal behavioral responses during our expeditions?

Sketch #2

Enable users to record, analyze, and store recordings while obtaining results in just a few interactions.

Provide access to a database of bird species and locally stored recordings for easy review at any time.

Sketch #1

Chose a clear onboarding process with immediate required permission requests to ensure a seamless user experience.

Sketch #3

In the initial stages of designing the bird-identification application, I sketched potential screens inspired by my UX audits of similar apps, which some features were later integrated into our data-collection app.

IDEATING

Sketching initial designs

Main feature

DESIGN

As our team transitioned to developing a data collection app, we integrated key elements from our initial designs into the new framework.


Features we aimed to include:

  • Offline accessibility with a downloadable map

  • Automatic location capture when recording a simulation

  • Adjustable display settings for outdoor and indoor modes

  • Simultaneous audio playback and recording capabilities


Based on user needs and competitive research, I designed a step-by-step simulation flow where users can effectively create, preview, and record environmental simulations. The interface is designed for ease of use with call-to-action buttons, detailed instructions, and organized data presentation.

Main feature

DESIGN

As our team transitioned to developing a data collection app, we integrated key elements from our initial designs into the new framework.


Features we aimed to include:

  • Offline accessibility with a downloadable map

  • Automatic location capture when recording a simulation

  • Adjustable display settings for outdoor and indoor modes

  • Simultaneous audio playback and recording capabilities


Based on user needs and competitive research, I designed a step-by-step simulation flow where users can effectively create, preview, and record environmental simulations. The interface is designed for ease of use with call-to-action buttons, detailed instructions, and organized data presentation.

Final design before expedition

Final design before expedition

PRODUCT

PRODUCT

As of the time of writing, the programmers haven’t fully completed developing the app. However, the core data collection feature was successfully implemented before our researchers' departure.

Below is the prototype we designed:

Final design before expedition

PRODUCT

As of the time of writing, the programmers haven’t fully completed developing the app. However, the core data collection feature was successfully implemented before our researchers' departure.

Below is the prototype we designed:

MOVING FORWARD

What I would’ve changed

If not for time constraints, here’s what I would have approached differently:

  • Conducted more usability testing

  • Designed additional screens for better data organization

  • Enhanced accessibility in outdoor environments

  • Created a cleaner, more polished aesthetic

  • Expanded on offline mode and settings

Performance Overview

  • 70+ simulations collected during the expedition.

  • Post-expedition feedback (via interviews and researcher input) showed overall satisfaction.

  • Efficiency evaluated through time-on-task and error observation; most tasks performed well, with one outlier.

Functionality is priority

Functionality is priority

TAKEAWAYS

TAKEAWAYS

Be able to adapt to changes

Be able to adapt to changes

The KWF’s Bioacoustics team’s project began with an incomplete product vision, initially focusing on bird identification and later changing to a data collection platform. This shift highlighted the importance of flexibility in design to ensure that one can respond to altering project needs. By being flexible, we were able to shift our focus towards a more appropriate solution.

With only a month to design and build the app, we had to focus on what mattered most! Instead of making something flashy but incomplete, we created a clean, straightforward design that worked reliably. This practical approach helped our programmers finish on time while still giving researchers what they needed in the field.

MOVING FORWARD

What I would’ve changed

If not for time constraints, here’s what I would have approached differently:

  • Conducted more usability testing

  • Designed additional screens for better data organization

  • Enhanced accessibility in outdoor environments

  • Created a cleaner, more polished aesthetic

  • Expanded on offline mode and settings

Performance Overview

  • 70+ simulations collected during the expedition.

  • Post-expedition feedback (via interviews and researcher input) showed overall satisfaction.

  • Efficiency evaluated through time-on-task and error observation; most tasks performed well, with one outlier.

Functionality is priority

Functionality is priority

TAKEAWAYS

Be able to adapt to changes

The KWF’s Bioacoustics team’s project began with an incomplete product vision, initially focusing on bird identification and later changing to a data collection platform. This shift highlighted the importance of flexibility in design to ensure that one can respond to altering project needs. By being flexible, we were able to shift our focus towards a more appropriate solution.

With only a month to design and build the app, we had to focus on what mattered most! Instead of making something flashy but incomplete, we created a clean, straightforward design that worked reliably. This practical approach helped our programmers finish on time while still giving researchers what they needed in the field.

⋆.˚ ────୨ৎ──── ⋆.˚

Let's connect!

Maravilla Frost - © 2025

Created with 🤍 & lots of banana matcha lattes ‧₊˚ 🍵 ⋅

⋆.˚ ────୨ৎ──── ⋆.˚

Let's connect!

Maravilla Frost - © 2025

Created with 🤍 & lots of banana matcha lattes ‧₊˚ 🍵 ⋅

⋆.˚ ────୨ৎ──── ⋆.˚

Let's connect!

Maravilla Frost - © 2025

Created with 🤍 & lots of banana matcha lattes ‧₊˚ 🍵 ⋅